Friday, January 22, 2010

Hiphop Video Games: DJ Hero

If it looks like a duck, walks like a duck, and sounds like a duck, then it's a duck - right?


Well, since this looks like a turntable, feels like a turntable, and sounds like a turntable, then it's a turntable - right?

Well, not exactly.

This is Activision's latest venture after their success with Guitar Hero called DJ Hero. It's basically where players are given the ability to spin, cut, scratch and blend classic hiphop, rock, and funk songs. With classic songs by Jay-Z, Eminem, and Daft Pun and featuring guest players that resemble Grandmaster Flash, DJ AM,and Z-Trip, the game was a sure-fire hit among all music lovers!

DJ Hero had to have the best gameplay simulation any hiphop video game has ever had. I mean, turntables aren't hard to replicate, but the developers of this game did a very good job putting the controller together. And not only does it look nice, it also plays just like a turntable. Like, literally, it plays like a turntable!

Whenever a colored note slides into its corresponding matching circle, you hit the matching button. Whenever the squiggly lines slide into its corresponding circle, that means you have to hit the button AND scratch. There are also parts where you have to push buttons that play sound effects to enhance the mix and, just like Guitar Hero has, there are also moments where you play so good, you reach "euphoria". Imitating a DJ mixing "Atomic" by Blondie with "Feel Good, Inc" by Gorillaz on DJ Hero is nowhere near as easy as imitating the guitar play on "Miss Murder" by A.F.I. on Guitar Hero.

Another great thing about this game is the music selection. Now, I have heard every song that could possibly be mixed on DJ Hero, and I am very impressed. It is very club-heavy and lacks the amount of breakbeats and funk records I expected, but I'm still glad it gives classic records like "Bustin' Loose" by Chuck Brown and the Soul Searchers and "Rockit" by Herbie Hancock (which was a huge jazz-hiphop collabo in the early 80s) the credit they deserve.

Now, I understand the game needed to have a club vibe so that the gamers would feel better about their mixes. In this game the background, plot and scenery matched the mixes the gamers replicated. Just as in Guitar Hero, in DJ Hero you battle different characters in the game with your turntable as a weapon. The more you win, the more music, characters, places, etc. you unlock. So why wouldn't the game also have battles that took place where DJ battles originated - in the park.

Of course, the battle of the DJs blew up internationally once they hit the clubs, but they started in the parks where DJs would show off their skills with the turntables. It was also a battle of who had the most records as well. And although DJ Hero does show that significance with the unlocking of a records with each victory, the gamers do lose out on the street scenes as a DJ.

But I still feel that DJ Hero is one of the greatest hiphop games ever made.

Tuesday, January 19, 2010

Hiphop Video Games: Flow

If you can't keep up with the rhythm to most hiphop songs, you have no need to worry - there's a game for that.

In 2005, Ubisoft released the game "Flow: Urban Dance Uprising," a b-boy flavored DDR video game full of hiphop tracks and breakbeats. Using your Dance Pad, PS2 controller, or even an EyeToy Camera, you have the ability control the guy or gal breaking for points for more songs, costumes, territory, and ultimately respect.


If only it really felt that way.

Don't get me wrong! The tracks selected for this game were great, including Kurtis Blow, Rakim, and the Sugar Hill Gang. Although they were the typical breaking/break dancing/b-boying/b-girling (whatever you call it; I'll explain that later though) songs that no hiphop head could not dance to, the developers in charge of the music could have dove a lot deeper in the crates for better hiphop records. I expected more breakbeats and got a lot of mixes from different styles of DJing from all over the world. Even though it's a good thing to hear hiphop mixes from other countries, the game should have kept the soundtrack filled with original breakbeats that b-boys and b-girls first fell in love with.

Another problem I had with the game was the simplicity of the dance moves. I know we're not all breakers; most of us can barely dance, let alone break dance! Even beyond all that, I would've thought we would have more control than step left, right, up and down. I really thought I was going to get to use my hand for this game, like breakers usually do with their footwork, but was heavily disappointed when I only got four ways to move. The closest the game got to the footwork in breaking was the top-rock, where breakers use their feet to bust moves as well as their hands to taunt the opponent and add dance moves. I wanted to at least try a handstand or spin, or, in all honesty, hurt myself after several attempts.

The good news is the dance moves for Flow aren't as easy as normal DDR games. Even the "easy" setting is pretty difficult for people who aren't good at moving their feet. This game is for those who are naturally loose when they dance. If you are stiff when you dance, this game will be a challenge for a long time.

The overall problem with this game was the lack of connection between the art and culture of breaking and video gaming. There were plenty of opportunities where the developers could have made gamers feel like they are really breaking but fell short. From the music to the controls, there was only a small taste of a simulation of breaking. More beats, movements and options would've given gamers a better experience of hiphop, especially if they want a more physical experience. Thanks to the lack of development (and what I am assuming is also lack of research), the game was ultimately too simple to flow with hiphop.

Tuesday, November 17, 2009

Hip-Hop Video Games: Jet Set Radio Series

Does anyone remember this game?

Jet Set Radio (known in the U.S. as Jet Grind Radio) came out in the summer of 2000. It was a game where you were given the power to tag a city up. Rolling on jet-powered skates
and blasting headphones, your character backpacked as many cans of spray paint as he or she could in order to make a street rep in the city of Tokyo-to.

Its linage to the real tagging experience was cool, plus it had a soundtrack that any hip-hop head would appreciate. Featuring hip-hop group Jurassic Five and DJ Mixmaster Ice, the game gets some hip-hop cool points from me. What also gives this game more hip-hop credibility is how well-connected the plot was to the actual culture of graffiti. The graphics for the game itself were on point, and the artwork used to cover the city was pretty decent. You could tell the developers of this game did their homework.

My only problem with the game was that it was a bit too easy. One click here, one click there, and voila, you've just went wildstyle! Plus, the characters weren't very personable -- in fact they were pre-packaged. Graffiti is all about personalization, and this game wasn't cutting it at all, from the characters to the tags.

At least until Jet Set Radio Future came. Released in the beginning of 2002 for the XBox, this game suddenly went on mega-steroids. The plot fast-forwards into 2024 -- although the characters looked the same -- and the "new" characters carry on the tradition of tagging Tokyo-to with the finest artwork.

The only difference is the police have beefed up their arsenal, which makes it tougher to tag when drama awaits. And the game is especially tougher with the additions of controls on the Xbox controllers versus the old Dreamcast controllers, making you focus on the strokes, the timing and the size. The graphics were much better, plus you got to make your own tags AND use them in the game (because its nothing like seeing you own tags on the TV screen)!

To keep all things hip-hop on this blog, the soundtrack for this game wasn't as good as the first one; it was just too techno for me. But I would still enjoy this game because there's seriously nothing like seeing your own tags (although you would probably never do it in real life) on the TV screen.

Monday, November 16, 2009

Beyond Hip-Hop: Video Games

The new video game DJ Hero gives you the power to DJ on your video game console.

I don't know if you've been sleeping under a rock, but if you haven't then you'll know that hip-hop music, art, dance and all the other hip-hop artistic elements have been brought to commercial light and penetrated into mainstream society in several ways. From commercials to training programs to video games, hip-hop has had its ties to just about everything. One thing that has become popular with mainstream society is the line of hip-hop video games. And when I say video games, I'm including computer software too -- for all you techies!

I can think of several games that have included guest hip-hop artists, hip-hop beatmakers, DDR games and most recently DJ Hero. I will get into the most notable hip-hop games individually, but one thing that conflicts these products with the culture is its inability to keep it real.

For years software and gaming developers have tried to simulate the hip-hop culture with technology. Their main problem has been how to keep the games true to the culture while simultaneously making it fun and understandable. That's a problem that almost all outlets of commercial society run into when dealing with hip-hop, but recently there have been some decent games out that provide the best experience with hip-hop, both with the teaching and the fun elements.

Deconstructing the DJ: Blending It All Together

Mick Boogie mixing it up in Cleveland

A good DJ knows how to keep the party going, right? What better way to show it than by blending all the cool tunes together? There's nothing like being at a party and hearing two of your favorite songs combined! Screw the scratching and fancy turntabl-ism; those are nothing without mixing the right cuts at the right times. That's the art of blending.

Now there are many ways to blend multiple songs and tunes together. One pioneering thing Grandmaster Flash started was adding the
beat machine to his turntable set. He would play a combination of snare and bass drums while a record is playing, which went unnoticed by the crowd. If anything, nine times out of ten, most people think it's a remix or something.

Another thing people enjoy the most about DJs is the blending of two records; not just scratching two of the same records and playing one after another, but also blending them together to play simultaneously. It may seem very easy, especially with games like DJ Hero in our possession, but it takes a lot of practice and knowledge about audio mixing before you can truly learning the feel of the turntables. You have to know -- or at least have the ear for -- pitches, tempos and volumes on any two or more tracks (and it can be songs, samples, voice tracks, beats, or whatever) they want to mix. Then you need to know how to manipulate each track so they line up. Finally -- and the most basic thing to know first -- is the timing. Nothing's worse than adding a song that is a second and a half off of the other cut!

After you get all that down pat, you have to know the other type of timing -- when to throw that blend in! It basically has to blend in with the crowd, you can't just throw in a blended cut when the crowd just wants to hear top 40 music. A dance club or party, or at least a spot where a DJ is appreciated is the best place to showcase those blending skills. You also want to watch what you mix - the last thing you want to do is mix songs with beefing artists, or a slow jam with a get-crunk song. It gives the crowd mixed feelings and wouldn't know whether to slow grind or fight.

All in all, DJing is about knowing your craft and knowing your crowd. It's cool to say, "hey I took "Electric Feel" by MGMT and mixed it with "Passing Me By" by Pharcyde," but will the crowd be as hyped as you? I think not.

One DJ that mastered the art of blending is DJ AM. He, along with drummer Travis Barker, made a series of mixes called Fix Your Face involving two ultimate instruments: the drums and the turntables. Not only did the mix sound awesome, but it took DJing and turntabl-ism to a whole new level! Another DJ who has mastered the art of blending is Mick Boogie. His best mix had to be Unbelievable and Dillagence, both being tributes to two gifted hip-hop artists (Biggie and J Dilla). Click their names for the mix tapes and see for yourself!

Photo from the cover of Fix Your Face Vol.2 by DJ AM and Travis Barker

Wednesday, November 4, 2009

Deconstructing the DJ: Forms of Scratch

OK, so remember when I told you about how Grand Wizard Theodore brought in the scratching technique (as well as the needle drop) into the art of DJing? After his discovery came the entire art of turntablism. And within turntablism, one of the playing techniques you have to know is the scratch.

There are over a dozen techniques within scratching, which is basically the art of moving a record back and forth on a turntable. I won't go into all of them, but I can get into the most widely used and innovative scratches in the history of hip-hop.

The first scratching technique is the Transformer scratch. The transformer scratch is where the record is moved (in whatever motion the DJ prefers) while the crossfader is rapidly tapped open and closed. Doing this will make the music go in and out of play, allowing the sound to resemble that of a Transformer (like the 80s cartoon it was named after).

Another scratching techniques is the Crab scratch. This technique is more for show than an actual technical sound creator because it exists when the DJ taps the crossfader open and closed with each finger while moving the record by hand. The motion made in this scratch will make the hand moving the crossfader resemble a crab. It does however provide an increase in sound or an easy fade out of a song, allowing the DJ to implement other techniques a lot quicker.

A third well-known scratching technique is the Flare. This is similar to how you would scratch using the Transformer technique, but the sound comes off as a flare (like you're throwing the sound out to the dance floor). To do a flare, a DJ clicks the crossfader twice while bringing the record forward (on the first click) then backward (on the second click). This technique also embodies the Chirp and the Orbit scratches.

The last technique is the Scribble scratch. Basically the DJ vibrates the record (or moves the record back and forth very rapidly) so that it makes a sound like someone is scribbling on a notepad. It gives one of the most distinct sounds in turntablism and, if done with the perfect record, will get the party amped.

All of these techniques combined can make party-goers go nuts, especially if the DJ does the right scratch with the right record. It is this form of DJing art that people in and out of the hip-hop community look forward to whenever they see a DJ around.

A good series of videos to watch on scratching is from DJ Qbert. If you start with one of the videos featuring him from the above techniques, you will be able to see his other demonstrations of the many forms of scratching.

Monday, November 2, 2009

The Basics: Deconstructing the DJ

"My contribution to this whole thing is that I was the first DJ to take an inanimate object called the turntable and play it like it was an instrument" - Grandmaster Flash, a hip-hop pioneer

Whereas the emcee uses his or her own words to identify themselves, DJing is basically the artistic element in hip-hop involving a turntable. Artists spin records in such a way that expresses their musical taste and can also express their views on a political or social issue. An advantage DJs have over emcees is that DJs can tell a story without saying a word; their stories are instead told through the records they play, samples used and many other techniques.

In the beginning stages of Ding, DJs used to just play disco records. What set them aside from disco clubs -- aside from having these spin sessions at a house or block party -- was that they would cut and blend two records together during a song's break. Everyone who attended the party waited for the break to come so they could hear the mixture of the bongos and drums flow together and dance the night away. Much credit for cutting and blending goes to Grandmaster Flash. During the mid 70s he took his family's turntables and would find as many ways possible to creatively repeat a certain line by James Brown or any other record with a break beat.

But it was during the mid '70s, a DJ by the name of Grand Wizzard Theodore discovered the "scratch" -- when a DJ would move the record back and forth to make a scratchy sound while keeping it in rhythm with the record, which was not being scratched. Once the scratch grew popular among the rest of the DJ's, many techniques formed out of it, most replicating sounds and motions of animals, cartoon characters, TV personas and political figures. This particular art -- the experimentation of music through multiple turntables -- is now known as turntablism, where all forms of expressing one’s self with a turntable is fair game.